Cross Country USA 2 and Cross Country USA Photo
Safari are two computer games on CD-R om that we received
as a bundle for this review. The School Version is available
for download to a single computer, while Lab Versions allow you
to download to up to five computers. Installation includes registration
of the product, which took us approximately five minutes on an
older computer with mediocre available storage. Cross Country
USA 2 is appropriate for grades 4 and above, while Cross
Country USA Photo Safari is appropriate for grades 1 to
3. There are no workbook style materials, but a map of the United
States is included inside the CD case. The games help children
learn geography, map skills, use of a compass, trip planning,
decision making skills, and some financial planning as they choose
to stop and eat, stay in hotels, and travel as economically as
possible according to gas pricing and more. Access to a computer
is necessary to successfully run and use the programs.
Both programs entail obtaining items while "driving" an 18-wheeler
across the country. The user must determine the route that best
allows him to gather the appropriate products and then travel to
those cities and complete the scenario. The program comes with
31 included scenarios, but custom scenarios can be designed to
focus on a particular list of items to obtain. The game is played
through a virtual truck cab; the computer screen presents the view
from the driver's seat. A "laptop" to the right of the driver's
seat allows the user to access all necessary information to follow
the route correctly and successfully reach destinations; it also
provides great information about the various locations. A detailed
map can be opened in the program to reveal particular cities; there
the user can read about commodities found in the city, when the
city was founded, local universities, and more. Detailed information
about each area (population, location by longitude/latitude, time
zone, lodging tax, food tax, average summer temperature, average
winter temperature, etc.) helps the user better plan future trips.
Information for the individual states is also included (state flower,
state bird, population, capital, nickname, area in square miles,
climate code, and fuel tax). The truck "cab" includes a seatbelt,
a cell phone, a compass, lights, and windshield wipers that each
need to be clicked on for use. Students who do not use lights in
the dark or windshield wipers during rain or snow or who do not
stop to use chains in the snow will likely incur accidents and
damage accordingly. (The handy little cell phone allows you to
call a tow truck when necessary.) Be wary of speeding, as the appearance
of the police is automatic--as our son found out after being curious
and pushing the limits.
In Cross Country USA 2, the scenarios require students to acquire
various commodities. The available commodities are aircraft parts,
apples, beef, beer, books, cameras, cars, chemicals, clothing,
coal, computers, copper, corn, cotton, fertilizer, furniture, glass,
gold, granite, hogs, iron, jewelry, lead, leather, lumber, maple
syrup, marble, milk, molybdenum, natural gas, oil, oranges, paper,
peanuts, pineapples, potatoes, rice, rubber, salt, seafood, sheep,
silver, soybeans, steel, sulfur, textiles, tobacco, uranium, vegetables,
wheat, wine, wool, and zinc--quite a large list! A country map
on the laptop shows the United States with cities marked. When
you click on a commodity, all the cities with that commodity are
highlighted. The student must decide which cities to visit (and
in what order) to make his journey as productive as possible and
make the best use of time. A time zone list is on the right beneath
the map, and students must pay attention to this important aspect
to use their time most effectively. Otherwise, they might reach
a place of business only to find that it is in a different time
zone and is not yet open. Players begin with a starting balance
of $10,000, and expenses are automatically accumulated. Tracked
expenses include food cost, fuel/ferry cost, lodging cost, mishap
cost, ticket cost, truck lease, and commodity income. A Travel
Log records stops, expenses, time, and date as well as accidents,
flat tires, or other events. The Help section provides information
on such things as choosing a direction using a compass, pausing
the program, saving and opening the games, printing travel logs,
loading scenarios, and deleting games.
We really enjoyed the photo album feature. It includes a list
of visited cities, and you simply click to view corresponding pictures
and information, postcards from various national parks or monuments,
and commodity pictures with informative text. It is important to
direct students to read the additional information available in
the program, or they will easily miss it. The postcards include
a "handwritten" message on the back side, providing a true-to-life
feel. Another nice feature is the Scenario Creator, which is only
available in the school version. We felt the higher price was completely
justified in order to have access to this great tool. The Scenario
Creator allows you to choose a starting city, commodities, and
ending city, as well as a bonus commodity. You simply create the
scenario and then name it with an appropriate file name.
Cross Country USA Photo Safari is much like Cross
Country USA 2 but with a focus on animals rather than commodities.
It is designed for children in grades 1 to 4, but older children
will enjoy it as well. Children will still learn a great deal
about the United States, locations of cities, use of the compass,
trip planning, and decision making skills, all while learning
about various animals and their habitats. We loved the photos
of animals and really enjoyed collecting postcards along the
way. I would definitely begin younger children with the Photo
Safari and use USA 2 as they get older, not only
because the programs are designed for use in this order, but
because younger children are far more interested in animals than
commodities. An additional benefit was the cross-reference pages
provided as PDFs; they list animals by the locations they live
in all across the country. We incorporated this as an excellent
extension tool by color-coding maps according to where various
animals lived. This simple activity solidified the information
for our children and helped make the Cross Country programs a
wonderful part of our geography and social studies curriculum.
Also, do not miss the "Fun & Games" tab on the Ingenuity
Works website. It includes 11 free games and reading activities
that can be enjoyed online. These little extras are a nice find
and some great fun for students.
Use of these programs would easily enhance a variety of homeschool
approaches. We used them as a supplement as our homeschool is very
eclectic. I used the program myself, had my 12-year-old use it,
and guided my 6-year-old through Photo Safari. Consequences
are built in as your student learns to wear a seat belt, pay attention
to weather, and adjust accordingly. The program includes appropriate
sounds, such as the clicking of the seat belt, cell phone sounds,
and of course the sound of the big truck engine. The sounds can
become monotonous if you use the program often, but they add to
the overall "feel" of the program, and most kids will enjoy them.
The game is a little frustrating when you are getting started
and figuring things out, but it only takes a couple of tow truck
visits due to windshield wipers or headlights not being on before
the user pays better attention. More upsetting to me was that the
first listed commodity on our very first trip was beer; I found
this very disappointing in a game created for children. Other commodities
for our first trip were clothing, rubber, paper, cameras, steel,
and a bonus for picking up granite. My son wished he could have
customized his truck with color, detailing, etc. However, the program
doesn't provide that option.
My children have an uncle who is a truck driver, so this program
fulfilled their curiosity about what their uncle does while also
improving their map skills. My 12-year-old loves maps but struggled
with recalling locations and understanding where we live in relation
to where his grown sisters and grandparents live. After a few scenarios
of Cross Country USA 2, he was easily recalling places
he virtually visited, products found there, and even parks he ran
across along the way. I did encourage him to stop and check the
city and state information consistently and even assigned a brief
written description of a few destinations, which definitely helped
him recall facts. We also worked through the travel log after a
trip to identify ways he could shave time and/or cost off of future
trips. These Cross Country programs definitely have educational
value across a broad range of ages and work easily with a variety
of learning styles and curriculum types. I think they would be
a great addition for families seeking to excite students about
travel across the United States in an engaging way.
Product review by Donna Campos, Senior Product Reviewer, The Old Schoolhouse® Magazine,
LLC, December 2011
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